
I'd have to say that I am pretty happy with the idea and the concept that Logan and I came up with and executed. Our main focus was on the design first, and the content second. We felt that if we had the design in place, all we really needed to do was plug in the content. We knew that the purpose of the design would be to teach kids a few things about becoming homeless. When we first started kicking around ideas we wanted to make sure that we chose something that would grab peoples attention. It seems that today games are used more and more in an educational environment so it made sense to us. One thing I was not sure about was Lukas' feelings on our design and product. Maybe it was me, but I felt as if he did not like it, or did not really care. He never came over to really get a look at it, and it kind of made the whole thing feel like a waste to make. We could have shown a version on the computer and left it at that instead of taking time and money to print it out and make it. That being said, it was a prototype, and it was not until we made it and played with it that we could see what we needed to change to make it better. Lukas asked us what we would do if we were funded and what direction we would want to take the game. In class Logan and I had no answer. We never thought about past being a project for class. I guess that after reading our last reading assignment, I would want to use the "kit" to really get deeper into the minds and feelings of those we are trying to teach about. Maybe even pushing the product farther into the digital age would be an avenue that I would explore.
hey tim, i did look at it, and i do like it. i think it is a nice step in a larger process. i was suprised you guys had not talked or thought about the same design concept pulled larger.
ReplyDeleteif form comes from function, and you dis the function in your crit, it questions the form alltogether. i guess i was taken aback by that.
ReplyDeletei think the concept of a game like this for education is one that has lots of potential to be made larger, and it's design can be a great project to develop.
so this step worked fine, and the design is there, but i'm stunned that while making this for 3 weeks you guys didn't talk about any possible design implementations, or real time design interventions following this concept.
so hey, design is about form, and thinking, and seeing interventions, target possible users, and go back to form, it's a cyclical process. it feels like you and logan don't think about it as that.